![dwarf fortress auto queue work dwarf fortress auto queue work](https://afteractionreporter.files.wordpress.com/2009/02/dftutorial31.png)
To build a workshop, open the build menu and select workshop, then choose which workshop you would like to build and the materials you would like to use in its construction. Use q to query the unbuilt shop and make sure at least one of your dwarves has that labor.) (* The labor is listed once the workshop has been placed, and varies from workshop to workshop, but is usually related to what the workshop processes or produces. Some workshops also require additional items, such as barrels or buckets. Workshops must be built on clear ground, by a dwarf with an appropriate* labor designated, and use (usually one) building material, which can be stone or ore, wood, or blocks of any kind. Most workshops are quick and easy to build, requiring only a single piece of stone, wood, or other common materials (although there are a few exceptions). Don't build a workshop to then realize that it blocks the only door in and out! (If you do, you can use q, x and give the order to tear it down, recover the building material, and try a different plan.)Ī workshop's inaccessible tiles do not block fluids. You cannot "spin" a workshop - its orientation is fixed, every time the same. These are different with different workshops, are visible as dark green tiles when placing the workshop, and are also shown in the sidebar of every wiki article on any particular workshop. Processed milk is just cheese, a stone block is just a stone block, and a tanned hide is just leather, etc.)Īlmost all workshops measure 3 tiles square, 3x3, but a few are 5x5, or even a single tile.īe Aware! - Most workshops have one or more inaccessible tiles - locations within them that block movement over that one tile.
![dwarf fortress auto queue work dwarf fortress auto queue work](https://df-walkthrough.readthedocs.io/en/latest/_images/07-noble-list.png)
(* If the finished product has any quality modifiers - not all do. Just as they have specific products associated with them, they have specific labors that are required by dwarves who build them or work there, and dwarves with more of the appropriate skill tend to produce higher quality objects*, and/or produce them faster. There are many different types of workshops, for different purposes and different finished products.
![dwarf fortress auto queue work dwarf fortress auto queue work](https://dwarffortresswiki.org/images/2/24/Pinklabor.png)
Anything that is created, refined, cooked, altered, or decorated, or generally "produced" is processed at a workshop. Workshops are where materials are processed by dwarves into more valuable or useful items. Simplified or out of date - many arrows missing!